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Go Beyond “eLearning”: 3 Biggest Trends in 2017

We will continue to see the debate about what to call “eLearning” in 2017. Beyond the debate what to include and exclude within the term, it is more important to think of terms like “eLearning” as being much, much broader than they were several years ago. Now it is time to focus on those biggest trends beyond eLearning in 2017.

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The most significant technological innovation that we are now experiencing is the use of smartphones and mobile devices in learning.
Over the last five years, adoption of mobile learning has been on a rise. The single biggest gain is the adaptability to offer the courses on any devices (they run seamlessly on desktops, laptops, tablets, and smartphones). Learners are switching from one device to another depending on their location or needs. Maturing of delivery that is completely responsive, this year the online course will adapt to the device. There will be a broader adoption of mobile Learning across all education sections.

About 70% of learners access their learning content via mobile devices. That’s the reason why we can see that mLearning will continue to rise in popularity in 2017.


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The shift from courses that need an hour or more to consume that can be easily taken on the go will gain further momentum. Using multiple microlearning tools to create a learning path would be another related approach.
Learners expect content that is consistent with the new format of digital learning, as they begin to receive content that is short, relevant, contextualized, personalized on their mobile devices. Most learning leaders identify with this trend, and yet, we have not seen a lot of instances of microlearning. That is because microlearning solutions require design and technology, which most existing platforms, authoring tools, and processes do not fully support. Most organizations today are dealing with challenges in technology infrastructure and established design best practices that prevents them from adopting microlearning quickly.


Google Trends in Sep’10 predicted gamification as the “next big thing”. It will continue to be a strong strategy to create high impact, immersive learning. It will also leverage on mLearning, microlearning and social learning to multiply its impact.

Learners have spent significant time with learning materials that have used gamification techniques, thereby indicating that core principles of gaming have a big role to play in the world of learning. With these being early days, we expect the use of gamification in learning solutions to grow in this year.